Wonder Number Learning Games

Quadrants can be played by 2, 3, or 4 players and is a good introductory game for newcomers to the board. Each player is assigned one quarter of the board, and the goal is to fill up all 25 of their blocks first.

Each player selects a different color of chips. The youngest player can go first or each player can take one spin, and the player who spins the highest number goes first. All players place one chip per spin. Each player takes turns using the spinner. With Quadrants it is especially important to call aloud what you have spun – “Blue 2, Red 3, Yellow 4,” etc. This will reinforce what the players are looking for on the board.

To begin the game, the first player spins. If the spinner stops on any number from 2 to 10, then a chip may be placed on any multiple of the number spun. If a square, prime, or odd is spun, then any number that fits those definitions is allowed.

Young children not familiar with the terminology of multiples, squares, and primes, can simply match a color or shape on the board to what they have spun.


Each player individually spins, and then places a chip in a block which matches their spin. Only one chip may be placed on each block. As the game progresses and each quadrant fills, players may not be able to place a chip on a block matching what has been spun. They simply lose that turn. The first player to fill their entire quadrant is the winner. Each of the remaining players will continue until they have filled their entire quadrant (see fig 10).

This game is excellent for developing strategic thinking. It teaches children to leave the blocks containing more factors open and available for chip placement later in the game. This will increase the player’s chances of winning.


© 2007 The Wonder Number Learning System, Patent No. 3975051 Dated 1976